    Mac OS X            	   2  Y                                           ATTR                             I  /com.apple.metadata:kMDItemKeyphraseConfidences       `  *com.apple.metadata:kMDItemKeyphraseLabels      )   +  +com.apple.metadata:kMDItemKeyphraseVersion     T   ,  .com.apple.metadata:kMDItemTextContentLanguage           com.apple.provenance bplist00-	

 !"#$%&'()*+,-#?FEb#?y#?qޘ#?KD  #?L#?@   #?m#?ކ
|^#?j#?A    #?٢@U#?3W#?HSR#?#?w
\P#?;    #?ˎ #?iEn`#?µ#?z4    #?ǇP#?SG # #x #A) #r@#
    # #)7X] #<׀#    #=A
" #=#x8Q`#ҪQqk#Ӑ*P#ԮzU#նG#:ص #]     #٪G@#
+H|rp#=##pޥ#^z׌  8 A J S \ e n w               "+4=FOXajs|             .              bplist00-	

 !"#$%&'()*+,-_maximizing short-term gains[meta-rounds[final round_minimize losses\early rounds_cooperated consistently_mutual cooperation]complex logic]initial phase\grim trigger_punish perceived exploitation_prioritize observable behavior_reverse-engineering_strategy descriptionXmid-game_signal willingness_consistently score higher^strategy fails_unilateral cooperation_deterministic opponents_alternating moves_opponent appears_previous strategy_hardcoded defection logic_maintain cooperation unless_defect preemptively_retaliatory stance_controlled defections_retaliate proportionallyZpast moves_opponent defects_exploits naive cooperators_suboptimal equilibrium_preemptively defect_opponent defects unprovoked]safer default^defect earlier]player config]code suggests_cooperates twice_conditionally cooperative_deterministic patterns_adversarial settings_avoids total defectionXend-game  8 V b n       &<S\q
&DZo*8GUcv             .              bplist00                            
bplist00Ren                              ;g